Thanks. Although, seeing it layed out like that, I'm really struck by how short it is. And, of course, I'm embarrassed about my awful code. I probably really should read through the aritcle at least once, but I find it hard to read my own writing. I guess I'll do it when I need a break from work. I figure that people might be asking me questions about it or somthing, so I should at least be familiar with it. And seeing what I did with this one, I hope to be able to improve on it for the next one. I have one idea for a next article for The Perl Review
, but, talking about it yesterday, I'm not sure it's appropriate to publish stuff about my userpic script, since Brad might not be too happy about somthing like that getting used a lot. It seems they are fine with things that, by their nature, are limited to paid users, but things that hit the database hard are frowned upon. So, I may have to dig around for something else to write an article about. I might implement one of the games I want to implement and document my progress with that. Maybe the perl version of Zendobun
, since that will be heavily based on regular expressions, and I can use lessons learned in the book I'm reading for that.
The other idea I have is for an article on teaching games. I should probably spend some time thinking about that, so that I can have things organized enough in my mind to intelligently observe how different people teach games at Looney Night next week and at Arisia. prog
gave me a lead on a Web site to submit that article to, so we'll see what happens. I have yet to check out the Web site, though.